DUBLIN–(BUSINESS WIRE)–The “Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2021 – 2026” report has been added to ResearchAndMarkets.com’s providing.
This report evaluates software program and app platforms together with OS, middleware, HMI, smartphone app integration, and OEM SDKs. The report compares the strategic benefits between driver-centric and vehicle-centric infotainment techniques. The report additionally evaluates key initiatives of auto OEMs, third-party app suppliers, and monetization methods for automakers within the rising in-vehicle infotainment ecosystem.
Corporations in Report:
- Airbiquity Inc.
- Apple CarPlay
- Ford Motor Firm
- Google (Android Auto)
- IBM Company
- Inrix Inc.
- Mojio Inc.
- QNX (BlackBerry)
- Thales Group
- Vimcar GmbH
Choose Analysis Findings:
- Aftermarket is the most important phase with 42.4% of the entire market in 2026
- The Asia Pacific is the most important area with 31.8% of the entire world market in 2026
- The USA aftermarket will attain $13.4B by 2026, whereas OEMs will attain $7.54B
- USA is the most important nation in North America, whereas Germany, France, UK, and Russia are main nations in Europe
- Asia Pacific is predicted to have the best development with a CAGR of 34.9% throughout 2021 to 2026, led by China, Japan, Korea, and India
- Car infotainment market forecasts for 2021 to 2026
- Establish main markets for in-vehicle infotainment by nation
- Perceive the function and significance of smartphone-to-vehicle
- Establish main firm methods, functions, and options
- Be taught greatest practices and use circumstances for profitable automobile infotainment
- Acknowledge the significance of wearable expertise software integration
The related automotive ecosystem is quickly evolving on account of the dominant business pattern to leverage software-defined vehicles to offer cloud-based providers which might be not directly associated to driving itself and extra involved with the general automobile occupant expertise. This pattern throughout the car infotainment market contains auto OEMs growing their very own software platforms that combine with third-party app growth for in-vehicle infotainment techniques.
The auto infotainment market consists of rising techniques as numerous providers together with navigation system, premium audio and video techniques, in-vehicle promoting, commerce, and sensible mobility providers similar to journey, lodge, flight and prepare, robo-taxi, ride-sharing/rental, well being and training providers, and content material together with video, music, and films. Varied suppliers throughout the automotive worth chain, similar to telematics suppliers and aftermarket service suppliers, are contributing to develop the SDC ecosystem. This ecosystem is the inspiration for in-vehicle leisure.
The writer’s analysis signifies that one of many greatest development impediments for the auto infotainment market at the moment is usability. Most of the build-in techniques are surprisingly not as user-friendly as anticipated. In distinction, among the aftermarket techniques with easy to grasp and use options/performance are gaining higher traction with shoppers. The consumer interface kind is a crucial issue with most individuals preferring touch-screens over rotary controls.
The straightforward touch-and-go nature is vital for shopper security (much less distraction) and satisfaction by means of improved software navigation. One other vital issue that we’ve recognized is smartphone-to-vehicle integration. Shoppers desire a seamless in-vehicle expertise with apps simply transferable from telephone to automotive and vice versa. For that reason, we give the sting to Apple and Google for his or her CarPlay and AndroidAuto respectively.
Key Matters Coated:
1 Govt Abstract
2 Linked Car Infotainment System: Rise of Software program Platforms
2.1 Auto OEMs, OS Platform, Center Ware and Different Third Get together Platforms
2.1.1 OS Platform
2.1.2 Middleware Platform
2.1.3 HMI Platform
2.1.4 Apps Platform
2.1.5 Smartphone Apps Platform
2.1.6 OEM SDK Platform
2.2 Driver Centric Infotainment System
2.3 Car Centric Telematics Options
2.4 OEM vs Third Get together
2.5 On Board vs. Cloud Primarily based
3 Automotive Infotainment Apps Platforms and Rising Challenges
3.1 Auto OEM Initiatives
3.2 Third Get together Apps Suppliers
3.3 API Primarily based Growth Ecosystem
3.4 Monetize Linked Companies
3.5 Handle Cybersecurity Challenges
3.6 Purchase or Construct Choice for In-Car Infotainment Programs
3.7 Undertake Built-in Technique and Construct Partnership
3.8 Put together for the Age Software program Outlined Vehicles
4 Case research
4.1 The “Smartphone as Subsequent-Gen Automotive Infotainment” Idea
4.2 QNX and Freescale: Automotive Infotainment
4.3 Case Examine for Ford Motor Firm developed its subsequent technology SYNC 3
4.4 BOSCH CASE STUDY for GENIVI Adoption
4.5 Apple CarPlay: Prepared for Linked Automobile Prime Time
5 Firm Evaluation
6 Market Outlook and Forecasts
6.1 Car to All the pieces Ecosystem and Rise of In-Car Infotainment System Market
6.2 Linked In-Car Infotainment System Market Forecasts 2021 – 2026
6.3 Linked In-Car Infotainment Module Geared up Automobile Forecasts 2021 – 2026
7 Conclusions and Suggestions
For extra details about this report go to https://www.researchandmarkets.com/r/tqcfx